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4: 1d2 Rust Monsters, 5 HD, AC 2 (17), 2 attacks (rusts metal on a hit, magic items have a 10% chance to resist for each plus, rusted metal falls to pieces and falls apart, metal objects hitting the monster are affected the same as a +2 magic item), mv 45', morale 8, XP 270. Or better to hit, takes 2d6 damage from water, mv 40', morale 12, XP 3: Early Magma-Man Experiment (Lesser Fire Elemental), 4 HD, AC 4 (15), 1Īttack (1d12, flame tongue, 10' reach), immune to fire damage, +1 weapon. Will try to push the weakest of the party into the lava and then drink a potion of Magma Form. Unless a bad reaction roll is made, he will be friendly to the party and ask them to join him in trying to find the secret treasure hidden in the Lava Meditation Chamber. Wand of Fireballs, Scroll of Summon Early Magma-Man Experiment (1d4 experiments summoned within 30'), Potion of Magma Form.
Spells: Invisibility, Lightning Bolt, Phantasmal Force, Hold Person. 2: Mad Pyromancer, 6 HD, AC 9 (11), 1 attack (dagger) or 1 spell, mv 40', morale 9, XP 1050. If the player isn't too careful, they can easily find themselves over-encumbered after picking up a few cogs and cylinders. The tools, treasures, and trinkets they left behind fit their architectural style of being very heavy, yet still valuable. Since this is an ancient ruin, it's full to the brim with antediluvian artifacts from the Dwemer, the race of people that used to inhabit the world. Lots of choices to make here, when we get to constructing a dungeon based on this one we'll be sure to take that into consideration. Various Dwemer artifacts and other junk can be found in steel kegs and crates, along with a motley assortment of ingredients and gold. Level a Dwarven spear can be found leaning against a cabinet.
Leading to the other area of the Cells of Hollow Hand. On the right leads to the main corridor system-and the top has a door Level contains three doors to Weepingbell Hall-the two on the left leadĭirectly to a corridor with another door to Heaven's Gallery, the one The player is nearly assaulted with branch paths to take here, which is pretty great! This ain't no linear, modern-day dungeon! Let's look at some text from the excellent UESP wiki:Īt the bottom of the rock stairs is a two-level structure: the bottom